To that end, things aren’t lined up nicely and we tried to bring out its crudeness. If the fences and houses around the village were made too neat, it might come across as too human or factory-made, and not very monstrous.
Monster Village (from Chocobo’s Dungeon 2)Īsami: We faced a similar challenge with Chocobo Farm, but we had to think about what gives it the sense of being lived in by monsters.Could you please tell us about the courses first? ―Next we’d like to hear about the particulars that went into the design aspects of the courses, characters, and rides. Ishii, who has worked on many FF titles all these designers gathered together, and I think we could produce design work with a deep understanding of its source.
Fujise, who is thoroughly familiar with FF design, Ms. Itahana, who gave birth to Chocobo as a character, and then Monster Octopus from the THEATRHYTHM series, Ms. ―Can we assume that Chocobo GP has a good smattering of elements from the previous entries in the Chocobo and FF series?Īsami: Yes, we had help from a number of individuals with the overall design this time. We were really conscious of whether this is a game that everyone can have fun with together. ―So someone who isn’t used to racing games should still be able to enjoy it and get a taste of the world of Chocobo and the FF series? Our primary standard for evaluation was based on, “Is this easy to understand or not?” I think we got to a place where even people who don’t usually play racing games can easily get used to it and quickly grasp the controls. We balanced it with a mind toward making it so even first-time players won’t feel that it’s hard to play or difficult to control. For Chocobo GP, we put particular importance on the feel of the game. Steiner’s voice is less promptly unmistakable, yet its rough misrepresentation and silly shouts fit him to a T.Maeda: It’s not something to compare directly per se, but I believe Chocobo Racing was made to be competitive with other games in its genre at the time, while leveraging the appeal of Chocobo and FINAL FANTASY and sporting unique controls, too. Vivi’s voice unmistakably has a place with the famous Ikue Ohtani (Pikachu, One Piece’s Tony Chopper, and Persona 5’s Morgana), who did indeed voice Vivi in Kingdom Hearts II as far as possible back in 2005, so it’s nothing if not steady (also, Ikue Ohtani voicing a mascot resembles sticking a hand in a glove). Different racers can likewise go through the rings and get supports. Camilla – Chocobo Combo capacity: Creates five rings that award speed lift and invincibility by passing through, with the impact stretched out by passing through additional.Clair – Invisihood capacity: Becomes straightforward and intangible, making it unimaginable for to be focused on by other racer’s assaults.Atla – Pom-Pom Crystal capacity: Steals gems from different racers in front and disperses counterfeit ones behind that detonate on contact with different racers.Chocobo – Chocobo Dash capacity: Creates a ring that supports him forward, as well as different racers that enter the ring.